Final Sidekick Flow

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Onboarding

New users are greeted with two onboarding screens to show how Sidekick can help solve your current problem.

Set User Goals

Users can chose up to 5 friends or family and set these as contact goals. A guidance tooltip greets them into the main dashboard.

GAMIFICATION

Gamification elements motivate the user to use the dashboard. A checklist with badges and streak counter, progress bar, and congrats modal provide the user with motivation and encouragement to continue.

More! Gamification

With 100% completion (reaching out to all contact goals) the user receives another congrats modal and a confetti animation. The user can now relax until the new cycle.

End goal

At the end of each week, the user can close the loop if needed or continue working on their goals. I included a check-in at the end of each week, and weekly notifications for user retention.